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1. Jump Freighter Services by DK-CI - in Sell Orders [original thread]
Just a quick word of thanks to Raging Tarus and Dark Cross Industries. I had built all the capital parts to build a carrier in high sec. Like the guy who paints himself into the corner, I was then faced with getting them down to low sec to do the ...
- by Corbin Drux - at 2010.11.22 01:18:00
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2. [issue] sound engine & sound bugs - in Assembly Hall [original thread]
Supported: On the bug report I submitted, I was told that the problem was normal and to turn down the sound completely. To expect players to think that poorly implemented sound design is intended for them to either endure or turn off completely i...
- by Corbin Drux - at 2009.07.25 18:58:00
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3. Audio: Shield hardener .ogg file plays back too hot - in Issues, Workarounds & Localization [original thread]
It has been a couple of years since I read the EULA, so I thank you all for bringing that to my attention. I have also noted a popping noise from time to time, if the FP mic is plugged in and I change the view angle of my ship. I'm not sure how al...
- by Corbin Drux - at 2009.07.21 13:15:00
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4. Audio: Shield hardener .ogg file plays back too hot - in Issues, Workarounds & Localization [original thread]
I orinally reported this in the in game petition system. They referred me to bug reporting, and I was told there that this is an inteded feature and not a bug. Their solution, was "turn down the volume". Every time I turn on a Shield hardener or ...
- by Corbin Drux - at 2009.07.20 17:17:00
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5. ancient acceleration gate access - in Player Features and Ideas Discussion [original thread]
Greetings Players and Game Level Designers, Forgive me if this topic has been discussed before, but I have come across what I believe to be an oversight in the level designs for level one missions. On several occasions, I will get an agent missio...
- by Corbin Drux - at 2008.03.11 07:26:00
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